In stories, the heroes get the honor and glory. Brigitte is a character that existed in the Overwatch world even before we announced her, so we had a pretty good idea what to do with her character design. We wanted to stay true to the character that we established in the comics and the animated shorts. The brown hair, freckles, and her strong physique were staples of her look. The team was really excited when they saw the rough sketches of her as an engineer. It totally sells the idea of her backstory as a tinkerer who grew up in Torbjörn’s workshop. We can see some hints of her father’s influence in the final design. The original game design, before we decided that the hero would be Brigitte, was simply called “Pally” because of its similarities with the classic fantasy archetype. We always thought a fully armored paladin-like Brigitte would look amazing. We put a lot of thought in designing a crest to replace the lion on the shield. When I created Brigitte’s final concept, her gameplay, personality, and visual appeal were taken into consideration. She’s Reinhardt’s squire and Torbjörn’s daughter and protégé, so we knew her armor design would have some level of influence from both. Her role in the game as a tanky healer character inspired the final concept design. The final concept needed to convince the whole team: that’s her!