Top 10 Doki Doki Literature Club Darkest Moments

Top 10 Doki Doki Literature Club Darkest Moments


Top 10 Doki Doki Literature Club Darkest Moments
Doki Doki Literature Club is a visual novel game that was released this past year that
follows you, a high school student, who joins the school’s literature club. There’s four girls in the club – Sayori,
Yuri, Natsuki and Monika – who you begin to interact with while writing your own poetry,
and while it initially seems like a light hearted dating sim, it soon becomes apparent
that it’s a little darker than that. And by darker, I mean, it’s a psychological
horror game. Which ALSO breaks the fourth wall, venturing
into some intense creepy territory. So today, we’re diving in head first into
the plot points that make the game that way, with our top 10 Doki Doki Literature Club
Darkest Moments. Also, warning – we’ll be talking a lot
about depression and suicide, so if you’re sensitive to that subject matter, heads up. And of course, there’s a ton of spoilers
concerning the game’s ending, too. 10 The poetry you craft
Let’s start off this list with something on the lighter side of things, Aside from
being a visual novel, the game also incorporates a poetry writing mechanic in the form of a
mini game. You’re given a list of words you can choose
from in order to write your own poem. The use of certain words will catch the attention
of one of the girls – they each have their own word preferences, to the point where additional
scenes can be unlocked if you write poems tailored to a specific girl. The scenes that you have viewed with determine
what outcome your story has. But some of these words aren’t the kinds
that may immediately spring to mind when thinking of a school writing exercise. Murder, death, depression, grief and misery,
for example, are words that your childhood best friend, Saryori, is attracted to. This is where the game subverts your expectations
– she isn’t the happy bubbly person she portrays on the outside. 9 The poems you hear
The poems of the girls’ that you read throughout the game are windows to what’s going on
in their lives. At first, they don’t seem all that terrifying
or enlightening. But as you progress, their work gets more
and more troubling. By the time Arc 2 comes around, writing gets
more intense, and there’s even blood on pages. Players have speculated that Yuri’s poem
The Racoon is an allegory for her self-harm, and that Natsuki’s Things I Like About Papa
details her destructive relationship with her father. 8 Natsuki’s father
Things only get worse from here on out, friends. One of the four girls in the club that you
interact with is Natsuki, and it’s implied that she has an abusive father. She prefers to stay at the Literature Club
than go home, she constantly articulates her fear of the reaction her father may have to
certain things she does, and in Act 2, based on your choices, she makes a comment – “My
Dad would beat the shit out of me if he saw this” – and it’s heavily implied that
her father doesn’t feed her, resulting in her malnutrition. Even her poem ‘Things I Like About Papa’
seems to imply that his behaviour at home is incredibly negative, to say the least. 7 Molestation
Taking our last point a bit further, there’s been a lot of discussion about whether Natsuki’s
father took the abuse further than the malnutrition and potential beatings. Some players have interpreted some of the
lines in ‘Things I Like About Papa’ to mean that Natsuki is sexually abused. In particular, the line “I like when Papa
is too tired for anything” and its repetition implies that he doesn’t sexually abuse her
when he is too tired after a day of work. It’s incredibly vague, and entirely down
to how you interpret the poem, but based on how dark the rest of the game is, it wouldn’t
be much of a surprise if that was the case. 6 Yuri’s Cutting
Yuri is the most mature of the group. She’s polite, passionate, very intelligent
and carries herself with a certain eloquence. She generally secludes herself, and early
on in the game, it hints that she cuts herself. We later on find out that her love of collecting
unusual knives is due to her desire to cut herself – not out of self-punishment but
rather pleasure; it makes her feel excited. When her personality is altered in Arc 2,
she begins to develop an abnormal obsession with you, the protagonist, and her cutting
becomes more severe, to the point where Monika suggests she cuts herself because of a fetish. 5 Sayori’s suicide (say-or-e)
Sayori, your childhood best friend, occupies the first arc of the game. As we mentioned before, she seems quite bubbly
and happy, but you eventually learn that she’s been dealing with depression. And that you mean a lot to her. But this is just the start of her downward
spiral in her battle with her depression. You enter her house after she starts to become
unresponsive, and enter her room to find her hanging from a rope, with her fingers bloodied. Monika later notes that her fingers were that
way from clawing at the rope, either due to a survival instinct or because she changed
her mind last minute. 4 Yuri’s suicide
Jumping back to Yuri and her cutting again, when Yuri eventually admits that she’s in
love with you, you’re given the option to either reject or embrace her feelings. Regardless of your answer, Yuri will proceed
to stab herself out of either overexcitement or dejection, committing suicide. Colours flash across the screen, indicating
a time lapse of Yuri’s dead body being in the classroom for a couple of days. 3 End Credits
The end credits of the game feature a song written and performed by Monika, all about
how much she loves you. Considering that she is sentient and is pretty
much responsible for the extreme behaviour and the suicides of the other girls, well,
that’s pretty damn creepy. Speaking of which, 2 Sentient Monika
Turns out that Monika is a sentient being inside of the game. She’s the one who has been triggering all
of the events in the game, and alters the other girls’ behaviour during the second
act of the game. She’s also the one who deleted Sayori from
the game after she commits suicide. Monika creates various game-breaking glitches
in order to pursue you; she comes off as being quite lonely, being aware of the fact that
she lives inside of a simulation where she can’t truly achieve happiness. You are the only real part of her world, and
it’s implied that whenever the game is turned off, she’s trapped in a hellish void of
noise, lights colours and screams. She’s aware of when you turn off the game,
if you’re recording the game, can edit the other character’s files, and she still exists
even when you delete her character file. At the end of Act 3, if you delete her character
file, she will realize what she has done is wrong, and will create a new version of the
game where she no longer exists. 1 There is no winning
There’s no way to achieve a happy ending in the game. After Monika restarts the game with herself
excluded, Sayori is programmed as the president of the club, but this time is psychotic, and
begins to act in a similar fashion as Monika did. Monika has prevented her from going off the
deep end though – she has realized that there is no way the club will ever have a
happy ending, so instead, deletes the entire game. Players who found that unsatisfying tried
to delete Monika’s character file before the first run of the game, which led to Sayori
realizing that she was trapped within a game. She forces the game to close and deletes all
the character files. Upon re-opening the game, a black and white
screen with Sayori hanging appears. If you leave that for 10 minutes, the words
“Now everyone can be happy” appear on your screen. And, if you try to add Monika’s character
file back (if you backed it up on an external drive) a text box will pop up and say that
you are being cruel, and that she doesn’t want to exist anymore. She’ll then delete her file. Well, that was heavy, wasn’t it? The game has acquired quite the cult following
since it’s release, with critics calling it “a truly special game” and “one of
the scariest games I have ever played.” As creator Dan Salvato has stated, the game
was inspired by, I quote, “things that are scary because they make you uncomfortable,
not because they shove scary-looking things in your face.” It’s been downloaded over one million times
as of December 2017. Have you guys played this game yet? If not, are you going to? Let us know in the comments below. If you dug this video, please show us some
love and hit those like and subscribe buttons, and don’t forget to share it with a friend! If you want more gaming vids, why not check
out our channel and our recent uploads playlist? In the meantime, thanks for watching! I’ve been Kelly Paoli and this has been
top 10 gaming. Catch you all in the next one.

Leave a Reply

Your email address will not be published. Required fields are marked *