What is a scamp? Ep2/15 [Multimedia design course – Print]

What is a scamp? Ep2/15 [Multimedia design course – Print]


(gentle upbeat music) – Hello, and welcome to this video. Gareth here from TastyTuts.com. Now, when I design for
anything, especially for print, before I jump onto the computer,
I usually start on paper, sketching out my ideas and thinking about how I might
want to lay out my design or focus on various design
elements or details. Now, these drawings might not only be for my personal development. I might have to share these
with other creative people, such as web developers, 3-D
designers, photographers, or animators if I need
to communicate an idea to someone else to do part of a job. In the industry, these drawings are often
referred to as scamps. So, what are scamps? Well, to put it simply,
a scamp is a drawing or a sketch of an idea. These are created to bring
to life and visualize an idea and share them with others. Now, a scamp can be a quick
idea you had in a coffee shop, a simple doodle on a
handkerchief, or a work of art. Scamps are used in the
industry to communicate, so depending on how much
you want to communicate, you can draw your scamp accordingly. Now, scamps are great,
because they make it easy to kick off projects, they can be a focus of
discussion with other designers, which could help quickly refine or determine a creative direction. Scamps are also important, as clients love to see ideas grow, and employees like to see how
you can come up with ideas, so it’s great to have examples
of this in your portfolio. So let’s start by taking
a look at some examples. So, with the project folder open, I’m going to navigate to the
second folder, Scamp/Design. I’ll open this and then open up this scamp example .pdf document inside. If you wish to follow along, you can get this document
in the project folder. Link is in the description. With the document open, let’s begin. So here on page one, we have an example of a rough sketch layout. This is for an A5 portrait,
three-page leaflet. The example on the left
is the initial idea, how the designer planned out the pages. We can see here how the designer considered
the fold mechanism, how it would fold in on
itself to an A5 portrait. To the right is a more detailed plan of how the designer imagined
the composition of type and how the images would be placed. Here, the designer has drawn a crude grid and highlighted the
various elements in gray. This is an example of
a raw thought process. Nothing fancy. This sketch would exist only to capture the
information in that moment, and to serve the designer’s
personal development. But what if the designer
wanted to communicate this to a client? Surely, the designer would
need to include more detail to capture the imagination of the client. So on the next page is
a more detailed drawing based on the previous crude sketch. Here, the designer has included sketches showing more detailed
consideration of photo crops, compositions, possible color of type, and color effects on the front cover. This scamp would be adequate to show the vision of the overall layout. Now, a sketch and scamp like this, depending on how fast you can draw, would only take an hour or two to develop. Creating a layout like this on computer may take twice the time. This is why scamps are
used a lot in industry. This would mean coming to
conclusions much faster and moving design forward. So next is an example of a
storyboard for an advert. Here the designer has
chosen not to use any color, just gray and bold pen
strokes to emphasize focus. Here, we can see how the designer is suggesting camera angles and close-ups in various key frames. Now, this may not be the
best drawing in the world, but the key idea and
vision of the designer has been communicated. Next, we have a scamp of a poster example. This example is similar to the previous, where the designer has used no color to focus purely on composition. This scamp is to outline the
initial layout of the poster. Next, we have an A4 paper
leaflet cover and back design. In this example, we can
see how the designer has used marker pens to capture
the essence of the layout and used a red pen to highlight
some of the key messages. Here we can see, also in
red pen around the scamp, how feedback has been
related back to the designer. Here, we can see the client would like to remove the
image grid on the back, the mug shot on the cover, and make the background
image larger at the base. This is a good example
of how scamps can work to quickly answer a brief
and push a layout forward. This would ultimately save
time when you or someone else has to get onto the
computer to create this. Next, we can see more
scamps from the designer and how he has envisioned
the product arrangement, typesetting, and grid
structure of the layout. Notice, for body copy,
we have simple lines, and for headers and key type,
it’s been written in caps. These are all common
mechanisms to create emphasis. What you want the eye to be drawn to, and what are the most
important parts of the layout. Next, we have a scamp for a
print advert in a supermarket. Here, the designer has
chosen to use more color, perhaps because this scamp was
passed on to a photographer, and the designer felt more
detail would be required. To the left is the designer’s vision of how they would want the
product to be composed. This scamp was created and
passed over to a photographer. From the scamp, the photographer was able to compose the product and take the shot to match the reference drawing. Here, we can see the photographer
did a pretty good job matching the drawing there. So finally, we have some scamp examples a designer has visualized to communicate some
complex ideas to a client. Here, we can see how the designer is thinking about the user journey and the use of paper folds
in order to present a message in a clear, concise, and structured way. So that’s a few examples of how
designers have used drawings to visualize, develop, and
communicate their ideas. At design school, we
were always told to draw before we got onto the computer, and I would agree and recommend it myself. In my experience, I find drawing scamps keep the design process fast, creative, and it’s a great way to
communicate and share ideas with others before spending lots of time building the idea on the computer. Also, you may have a great idea today for a problem tomorrow. So it pays to document
your thoughts for later. What you’ll also find is
that drawing is more abstract than simply setting up
layouts on computer. You may just find that it will inspire you to discover other ideas along the way. Now, some of you may be
asking, what if I can’t draw? Well, I’d say, practice. Look at the scamp example
document I just demonstrated. In there, you can see
a range of approaches, some more detailed than others. Every designer should be
able to draw to some degree, as it’s an important tool
to communicate visually. If you’re not currently in
the habit of creating scamps, give it a try. Trust me, you will find it more rewarding. So in this video, we have
just looked at what scamps are and how they are important
to the design process. In the next video, we are going
to begin the design process of creating the stationery
for the fictional brand. In the next video, I will be showcasing how I develop the ideas for my design, using the same process
shown in this video. I’m going to produce a series of scamps, and I encourage you to follow along and create your own layouts. So, see you in the next video. (gentle upbeat music)

local_offerevent_note November 5, 2019

account_box Matthew Anderson


local_offer

21 thoughts on “What is a scamp? Ep2/15 [Multimedia design course – Print]”

Leave a Reply

Your email address will not be published. Required fields are marked *